Veridis and the Flamaguayan Colonial Confederations that compose it
Welcome to Choose Your Own Veridis!
You are part of the notable citizens of Tirsanechó, delegates, judges, scholars, and businessmen, gathered in the smoking room of the Lawn Bowling & Badminton Club of the sleepy colonial capital of Bray Fentos. Together, you represent a significant portion of the political and economic power of the colony. Further recent devolution of powers to the Colonial Council mean that the only aspect falling out of your purvey is control of the military.
Almirante Hugo Colihue is commander of the Western Squadron and occupies Punta Olímpancó, the fort which overlooks Bray Fentos, the bay, and the battlecruiser and 3 smaller cruisers of the Western Squadron. A recent arrival from the metropolis, Adm. Colihue has been in the wars, lost his left leg below the thigh (but killed the man that took it), and does not understand why the central government continuously caves into the demands of the colonials. Colihue is as resented as the businesses of the town appreciate the hard cash of the sailors.
How this will work:
I will post a situation (impacted at least indirectly by the previous choices you have made) with at least three possible choices. These choices will shape the country as the thread goes on. Everyone will get one vote, but will get to double-vote if the matter at hand is the same as the chosen speciality of your character. There are three areas of speciality: policy/government, economy/business, and the military. The military option will not appear as frequently as the others unless we are engaged in a conflict, in which case it will appear quite often. Time will never move forward more than 4 years between votes.
I will roll a dice to extract a result, with 1 being a total disaster and 10 being a stunning success.
In order to post, you must pick a character. You must pick, at a minimum: name, age, and profession (your profession will determine your role, i.e. if you get to double-vote for policy, economy, or military). You can pick a new character at any time, just be clear if you do so (your character may die, retire into private life, escape to Sharfland to live a life of decadence, etc.).
This post will keep a running track of the stats of what is at your disposal. These are not “hard values”, there are no strict mathematics apart from dice rolls and this is more indicative than anything else.
Colonial Confederation of Tirsanechó
Population: 1.4 million
Capital: Bray Fentos (pop: 105,000)
Economy per capita: very poor
Infrastructure: Port of Bray Fentos (small loading facilities)
Primary sector: plantation farming, fishing, minimal mining
Secondary sector: minimal production, no substantial factories
Tertiary sector: minimal commerce and banking
Political system: limited-franchise colonial assembly
Political autonomy: limited, excludes foreign policy, commercial standards, or armed forces
Law & order: Enforced in the greater Bray Fentos area. Colonial law enforcement being slowly trained up and sent to district capitals.
Colonial State Budget: Very Low
Colonial State fiscal reserves: Almost none
Colonial State debt: None
Cast of Characters:
Dum: José Maria Garcia Alvaréz de la Mano, Alpaca kingpin (b. 1869)
Ian: Santiago Almeida, sugar-cane baron (b. 1877)
Wolo: Gregorio "Grande" Garcia, Commandant of the Bray Fentos Police Detachment (b. 1867)
Srf: Juan Costa Del Osvisto, explorer and surveyor (b. 1889)
Jer: Antonio Martinez, railroad robber-baron (b. 1886)
Leis: Bautista Torrejón Basavilbaso, Judge of the Penal Court of Bray Fentos (b. ?)
Preston: Raul García Alvarez, businessman and investor-at-large (b. 1879)
Mat: Jorge, profession? (age?)
Prae: Dr. Sauté, Guardian reader
Satilisu: Alfredo Bonfiaz Cortes Domingo Esteban de Fettuccine, dairy futures magnate, landlord, painter of boats (b. 1878)